- Simple is strong
- Respect is key
- Build it like you own it
- Don’t be valuable, create value
- Think like a hacker
- Open company, no bullshit
Our primary consideration is always our users. We guide design decisions by finding out what our users want to do, and then structure the product so they can carry out the task as efficiently as possible.
Similarly, a page’s instruction, data, and process(es) should be scannable, and its hierarchy easily determinable.
Overall, our interactions with our application should:
- Speak to users with a single voice that is consistent, and familiar to hacker culture and the security industry;
- Be comfortable to use and navigate, with confidence that words and actions carry consistent meanings and operations.
Everything in the interface should serve a specific purpose — expose, and collectively iron out the cruft.
Our product reflects the Bugcrowd brand while optimizing for frequently-used and simple tasks. Utilize friction for complex and dangerous flows.
Our interface should feel familiar and predictable to users. Similar tasks should be represented in similar ways.
Interface elements should act in a standard way whenever they appear. Where possible, we follow conventions and patterns from the host operating system, allowing users to better understand and predict how the product will behave.
Users trust us with their security, time, and money; we should be clear and transparent about what’s needed and why.
Eliminate ambiguity. Provide international inclusion; aim for a readability of “Lower secondary education” or below.
Write copy that is accessible to all users; everyone at all levels of experience should feel like they know how to use the product.
Our software should avoid excluding users based on their abilities — whether physical, sensory, cognitive, or otherwise — as best as possible.
Our provisions consider the permanent, temporary, and situational accessibility needs of users.
For more information see § Accessbility.
We are ultimately responsible for the user experience.
We’re building this to empower the development of good experiences with our product.
But we’re building this to scale, and thus not just for either ‘designers’ or ‘developers’, or any other single group of people.
Be conscious of this responsibility: consider the implications of decisions across the designs system, and how they affect its usage.
Most of all: be friendly and approachable to our users, whether fellow colleague or direct user.